Hands On with Metroid: Prime Hunters for the DS
The demo of Metroid Prime Hunters at E3 was only setup for multiplayer and it only featured one map. It looked just like the Metroid games for the Gamecube. It played just like them even though the DS lacks an analog stick. It did this by mapping either an analog control, like turning around, to a field on the stylus or via pressing different button combinations and using the arrow keys to do looking around or actual moving. Once you got use to the control it was fairly easy to move Samus around.
Metroid Prime Hunters single player story is, that you and bunch of other bounty hunters are after a set of magical artifact for some mysterious great being. Once an artifact has been found, if you found it, the other bounty hunters will try to steal it from you or if you did not find it, you try to steal it from the bounty hunter that has it. This creates a non-linear story as you chase bounty hunters from planet to planet trying to steal away artifacts from them, while protecting your artifacts and trying to find new artifacts.
I am not a huge fan of the Gamecube versions of Metroid. This may be why I found Metroid Prime Hunters multi-player to be just another shooter with a bland multi-player. I wish the story mode was available for demoing, because it sounds exciting and may have change my opinion of Metroid: Primer Hunter. Alas it was not and the best I can say is right now is, Metroid Prime Hunter is shaping up to be a bland shooter.