Well, this bit of information may be a little late, but I still need to say it… Whatever you do, Don’t expect to play Rise of Nations: Rise of Legends in multiplayer mode. We have now attempted to play the game at two different LAN parties, but have come away unhappy from both.
The game itself is beautiful, has an interesting array of characters, and plays pretty well (so far) in single player mode. However, we have tried twice to attach 7 players to the same game, and failed miserably both times. The worst part is that there is no rhyme or reason to the troubles. Someone will create a game, 5 of 7 players can join, but the other 2 can’t. Start another game, whether from the same server or a different one, and you might get a 3 or 4 who can join, including the 2 who couldn’t join the first game. It seems as though it it doesn’t matter who starts the game, it is random chance that determines who can join.
This is the second Big Huge game from Microsoft that has given us troubles. Rise of Nations has trouble crashing on some systems in the middle of a multi player game. One would think that a company as big as Microsoft could make a more stable game than someone like Blizzard. I guess the new adage should be: the bigger they are, the harder they crash.