Mircosoft revealed all the details about the XBox 360 today at their pre-E3 press conference. During that conference Microsoft also revealed that the XBox 360 will be fully backward compatilie with the orginal XBox, and that 160 games are in development for Xbox 360, with 25 to 40 games slated for release by end of the year.
Here are the offical details of the XBox 360:
The Xbox Platform - Powering the Xbox 360 Games and Entertainment
Xbox 360 is designed with a singular platform vision that fuses high-performance hardware and intelligent software and services so the player is always in power. Offering the greatest value in entertainment today, Microsoft detailed more key platform experiences that come standard with every Xbox 360 system:
An IBM PowerPC-based CPU with three symmetrical cores running at 3.2 GHz each, packing the most advanced AI and physics processing available
A custom ATI Graphics processor and more than 512 MB of memory for high-definition games and entertainment applications
All games optimized for 16:9 aspect ratio, HD output (720p and 1080i), multichannel surround sound output, and full-screen anti-aliasing
Detachable and expandable 20GB hard drive to download demos and trailers along with new game levels, maps, weapons, vehicles, skins, community-created content and more, to rip music for playback and to listen to custom playlists in every game
A wireless controller with Microsoft®-patented wireless technology; Xbox Guide Button on every controller to instantly connect gamers to their games, friends and music, and to power on or power off Xbox 360 without their having to leave the couch
Gamer Profile software that remembers what players have achieved in games
Instant, out-of-the-box access to Xbox Live , including a built-in Ethernet port for connectivity; Xbox Live Marketplace for downloadable content; a Message Center to receive voice and video messages from friends; functionality that lets users talk to friends, even while watching movies or listening to music; and an Xbox Live Headset
Three USB 2.0 ports for Xbox Live Camera peripheral, to plug in wired game controllers that are also common for Windows®-based PCs; to stream media from a portable media device, digital camera and Windows XP-based PC
Progressive-scan DVD movie playback out of the box; DVD and CD music and photo playback out of the box; support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, Windows Media® Audio CD, MP3 CD, JPEG Photo CD
Media Center Extender built in to access recorded TV (including high-definition TV) and digital movies (including high-definition film), music, video and photos stored on Windows XP Media Center Edition 2005-based PCs through any Xbox 360 system
Support for up to four wireless game controllers and an optional Universal Media Remote with Windows XP Media Center Edition Button for Media Center Edition functionality
Support for Xbox 360 Wireless Network Adapter via 802.11b, g and a
Interactive, full-screen 3-D visualizers
Two memory unit ports to save data on portable memory units, starting at 64 MB
Detachable Face so each console can be personalized
Parental Controls to help restrict the games and movies that are played; Xbox Live controls to manage Friends List, voice and video communication, and Gamer Profile sharing